My name is Wojciech Wencel. I’m a student and an indie developer from a beautiful coastal city in Poland – Gdańsk. I’m passionate about games and I’ve become fascinated by virtual reality. When I’m not developing games, I love to spend time on downhill longboarding and gaming with my friends.
My other hobbies include painting miniatures, playing chess and scuba diving.
I have got myself into developing for VR platforms since the first day I tried it in high school. My first contact with VR was the Google Cardboard – even though the experience was very basic I was simply amazed and felt its huge potential. It’s when I decided I had to make a game that would use this technology and created Forest Run – my first game.
During the development of the Forest Run I learned a lot both about VR and game design in general. And then Google announced their new VR platform – Google Daydream. It was an amazing opportunity to take everything I’ve learned previously and create a bigger and better game. That’s how I came up with Swish – a sci-fi racing game. Later I’ve developed a VR visual programming game as a part of my engineering thesis. Right now, as a part of my graduate studies I’m conducting a comparative study of controller and hand tracking efficiency. I’m also beginning development of a VR scuba diving simulation which will be a part of my Master’s thesis. Apart from what I do for university I work on a hobby project – a VR sci-fi game in which I try to tackle new challenges, like writing shaders or implementing physics-based interactions.
I’ve always liked the idea of software that is free and widely available to everyone – it’s really easy to learn and share your knowledge. For 3D modeling I use Blender, for basic image editing – GIMP, for audio – Audacity and for game development – Unity.
I’m active on many websites connected to software development, you can find me on Unity Forums, Stack Overflow and Reddit. It is how I’ve learnt many of the things I use now, and I wouldn’t have been able to create anything I have so far without the help of many people on the Internet.